Hyperion Facility Facelift

Client

Hyperion

Year

2018

Role

Designer / Visuals

One of Hyperion’s main buildings, affectionately called “The Facility” was in a warehouse converted into office space with bland carpeting. Using Unreal 4, I created a scale version of the Facility and plotted out what the building could look like, and added a viewing deck to a showcase floor below. Modifications to the building were made after the visuals were approved, and I assisted in the CAD design work during that process. 

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